Multi-Agent Systems for Education and Interactive Entertainment (MASEIE)

Tuesday, 22nd December 2009
AAMAS Workshop 2010
Monday, 10 May 2010 – Tuesday, 11 May 2010
Submission Deadline: Tuesday, 2 February 2010
Location: Toronto, Canada
Discipline: artificial intelligence, interactive systems
http://www.windmill-cottage.net/MASEIE

Multi-Agent Systems for Education and Interactive Entertainment (MASEIE)
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Toronto, Canada, May 10 or 11, 2010
In Conjunction with AAMAS 2010

Web Site
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http://www.windmill-cottage.net/MASEIE

Rationale and technical description
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Interest in the role of artificial intelligence in interactive systems has grown rapidly in recent years, in part because increasingly powerful consumer hardware makes research-level AI usable in real-world games and/or immersive learning environments. Accompanying this, there has been a sharp escalation in the number of research questions related to the use of agent technologies to shape human experiences in complex environments. Unlike fully author-controlled experiences such as films and plays, or fully scripted computer-aided instructional systems, dynamic interactive experiences require a world that can appropriately and meaningfully respond to the user - a natural fit for intelligent and believable agents. Within this area of research, there is a design space that ranges from complete autonomy for agents to complete control for a human operator. A primary goal of the International Workshop on Multi-Agent Systems for Education and Interactive Entertainment (MASEIE) is to foster a dialog among researchers who are exploring the complex tradeoffs that must be made in designing agent systems, particularly for education and interactive entertainment, and especially to bring together researchers working on collaborative human/AI systems that leverage the intelligence and creativity of a human operator.

Recommended topics include, but are not limited to, the following:

· Software that assists the teaching/learning process - everything from software to help construct multi-agent systems, simulate cooperative environments, manage trading games to software substrates that can be used by students to do projects including: models of agency and control, levels of agent autonomy, models of user autonomy and control
· Use of multi-agent technology to assist in novel educational and entertainment situations, such as the development of: cognitive, social and emotion models, believable and engaging agents/environments, novel approaches to drama management and/or comparisons of existing approaches and evaluation methodologies
· Resources and strategies for teaching specific multi-agent sub-areas or topics: negotiation, robotics, simulation, robotics, game playing, and many others
. Appropriate design mechanisms that allow a human/AI collaborative interactive experiences be designed for entertainment and education.
. Novel ways in which the information pertaining to the interaction can be represented and transferred between AI and human operators to provide effective entertainment and educational experiences.
. Novel ways in which a consistent means of presentation be maintained across the transfer.
· Ways to incorporate or address popular entertainment and media portrayal of multiagent systems (in games, movies, news, advertisements, new products, etc.)
· Real-world examples of successful multi-agent deployments, described in sufficient detail to provide case studies and/or serve as useful springboards for other practitioners to develop their own uses of MAS in entertainment and education.
. Innovotive uses of MAS to enhance the educational experience.
· Innovative means for integrating research as part of coursework in multi-agent systems.
. Novel ways of introducing MAS into the curriculum.
· Ethical issues in the use of intelligent multi-agent systems in educational and entertainment contexts.

Important Dates
===============

FEBRUARY, 2, 2010 - Submission of contributions to workshops

MARCH 2, 2010 - Workshop paper acceptance notification

MARCH 10, 2010 - Camera Ready Copy

MARCH 19, 2010 - Deadline for posting a Call for Participation

MAY 10-11, 2010 - AAMAS-2010 WORKSHOPS

Submission Procedure
====================

Paper Submission

The workshop welcomes submissions of original works relevant to the topics described above. This year, the workshop will accept submissions of both full papers (maximum 8 pages) and short papers (maximum 4 pages).

Short papers are encouraged as a mechanism for the timely reporting of interesting but preliminary work, that may not as yet have the level of evaluation or detail that would be expected for a regular paper. The program chairs may, at their discretion, accept papers that were submitted as regular papers as short papers, if the authors have explicitly agreed to this when registering their papers.

All accepted regular papers will receive a slot for oral presentation in the conference.

Submissions will be peer reviewed rigorously and evaluated on the basis of adherence, originality, soundness, significance, presentation, understanding of the state of the art, and overall quality of their technical contribution. More details about the review process can be found in the conference page.

Full instructions and style files are available from the AAMAS Conferece Web Site.

Final Papers must be submitted on US letter in PDF format.

Your paper should not include page numbers.

All final manuscripts should be uploaded to easychair no later than

2nd February 2009
=================

The submission web site is http://www.easychair.org/conferences/?conf=meieaamas10

Submissions violating the formatting guidelines will be excluded from the reviewing process.

At least one author of all accepted papers is expected to attend the Workshop.

All accepted papers will be informally published in the Workshop proceeedings, and the organisers intend to organize either a special journal issue or an edited book based on the MASEIE workshop submissions. All accepted authors will be invited to extend their papers for submission to this publication (details to be confirmed).

Paper review process and acceptance standards
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Each submission will be reviewed by at least two members of the committee.

Submissions will be reviewed based on the following criteria: the novelty of the presented work, quality of writing and argumentation, and clarity of the analysis of reported experiences and relevence to the objectives of the workshop.

Preliminary Workshop Agenda
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The workshop will consist of a series of presentations of the accepted papers as well as discussion among the participants. The aim of this workshop is to disseminate good practice and encourage discussion on issues pertinent to the use of multi-agent systems for education and entertainment.

The organizing committee plan to group the submitted papers based on the topics covered and include a brief discussion led by the presenting authors at the end of each session so that these topics can be further debated.

In addition, the organizing committee plans to include a panel discussion session towards the end of the workshop on issues and questions which will be derived from the participant's submissions.

Organizers
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Primary contact:
================

Martin Beer
Communications and Computing Research Group
ACES
Sheffield Hallam University
Harmer Street
Sheffield
S1 1WB
Phone: +44 225 6917
Email: m.beer@shu.ac.uk

Maria Fasli
University of Essex
Department of Computer Science
Wivenhoe Park
Colchester CO4 3SQ, UK
Phone: +44 1206 872327
Fax: +44 1206 872788
Email: mfasli@essex.ac.uk

Debbie Richards
Department of Computing,
Faculty of Science,
Macquarie University,
Sydney, NSW 2109, Australia.
richards@science.mq.edu.au

Program Committee:

To be arranged